Creator Tools & Scripts

Animation

IMAGE ANIMATION GENERATOR. KEN BURNS–STYLE VIDEO.

What this is

  • A pre-rendered animation system for Dungeon Mastron games
  • Turns static page images into smooth 30 FPS video animations
  • Designed for console performance and visual polish
  • Fully optional, games work even without animations

What it does

  • Generates short MP4 videos for each game page
  • Applies subtle zoom and pan (Ken Burns) effects
  • Automatically plays videos on the console when available
  • Falls back to static images if videos are missing

How it works

  • Choose animation effects per page in the Game Builder
  • Export an animation manifest (one click)
  • Run the animation generator on your computer

Creator control

  • Pick a specific animation effect per page
  • Use Random for automatic variation
  • Mix manual and random effects freely
  • Regenerate animations anytime

Smart fallback system

  • Video missing → static image shown
  • Video unsupported → static image shown
  • OpenCV missing → static image shown

Typical workflow

  • Select animation effects, export animation manifest
  • Run the generator script, videos are created automatically
  • Include both images and animations in your game folder

Available animation effects

  • Zoom In / Zoom Out
  • Zoom + Pan (8 directions)
  • Random (automatic selection)

All effects are subtle, cinematic, and optimized for readability.

Technical highlights

  • Resolution: 1280×720 / 1024×1024
  • Frame rate: 30 FPS
  • Format: H.264 MP4
  • Size: ~1–2 MB per animation
Example page image: Chapel Sanctuary
Rename audio
rename_audio_by_json.py
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LET THE AI LISTEN, MATCH, AND ORGANIZE YOUR VOICE LINES

What this is

  • A smart audio renaming tool for Dungeon Mastron games
  • Uses AI transcription + text matching
  • Renames .wav files to the correct page IDs from game.json
  • Designed for large voice-acted games with many audio files

How it works

  • Reads your game.json
  • Transcribes each audio file using Whisper
  • Compares spoken text to page text
  • Renames the file to the correct page ID

Safe by default

  • Runs in dry-run mode by default
  • No files are renamed until you confirm
  • Generates a CSV report (original name, new name, confidence, warnings)

Smart matching rules

  • Normalizes text (case, punctuation, spacing)
  • Uses similarity scoring to avoid bad matches
  • Rejects ambiguous matches automatically
  • Can skip transcription when filenames already match page IDs

Typical use case

Before:

audio/
├── take_01.wav
├── take_02.wav
└── intro_final.wav

After:

audio/
├── p001.wav
├── p002.wav
└── p003.wav

Creator workflow

  • Place all .wav files in one folder
  • Run the renamer in dry-run mode
  • Review the CSV report
  • Apply renaming once satisfied
  • Copy audio folder to your game
Visual styles

YOUR WORLD, VISUALLY UNIFIED.

What the Visual style template does

  • Defines visual styles for a game
  • Locks in art direction (style, medium, palette, mood)
  • Ensures character consistency across all images
  • Prevents visual drift over time
  • Works across Midjourney, Leonardo, ChatGPT, and other image AIs
  • Acts as a visual rulebook for the entire project

A complete prompt

  • Visual style — paste your Visual style template
  • Page story text — paste the page story text
  • Character anchors — repeat key traits (silhouette, clothing, posture)
  • Camera / lighting — wide shot/close-up + torch-lit/ambient/fog
  • Scene focus / scale & space — what the camera sees + vast/narrow/claustrophobic
Visual example p007 Visual example p009 Visual example p010 Visual example p011
visual_styles.md
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