How to Make a Choose Your Own Adventure Game (Free, No Code)
A practical, start-to-finish tutorial: turn one story idea into a branching map and a playable browser game — without writing a line of code.
Read the tutorial →Essays and tutorials on interactive fiction: how to build choose-your-own-adventure games, how AI fits into storytelling, and the design philosophy behind Dungeon Mastron.
A practical, start-to-finish tutorial: turn one story idea into a branching map and a playable browser game — without writing a line of code.
Read the tutorial →An honest comparison of two very different tools for interactive fiction — where Twine shines, where Dungeon Mastron fits, and how to pick.
Read the comparison →Paste one template into ChatGPT or Claude and get back a playable game file. Here's exactly how the AI Companion workflow works — and where AI still needs you.
Read the guide →A design essay on why "game over" is the least interesting thing failure can do — and how letting failure bend the story makes branching games worth replaying.
Read the essay →